The scary world of augmented reality gaming
Today’s augmented reality games are a fun affair, shoot a few aliens, blow up a few planes, or relax and put out a few fires all from the comfort of your own home. The only danger you face is banging your knee on a table as you turn around. But as technology gets more sophisticated and graphics get better, what are the implications of augmented reality games, will the technology make them to hot to handle?
When I brought an xBox some years back and played Grand Theft Auto III for the first time, I thought that some people would have problems separating real life from the game, or at least use it as an excuse in their defence come their day in court. Sure enough a few people went out on violence sprees and did exactly that and as a result the use of violence in video games came under the spotlight.
I love computer games as much as the next man but it’s going to be a scary world when computer games have photorealistic graphics and are blended with augmented reality. Take a look at the following video:
The future of AR gaming?
While it looks cool, (tell me you are not dreaming of AR Quake right now?) what are the implications for games here? On one hand you can’t halt the progress of video gaming because the graphics and therefore the violence gets too real, on the other hand will augmented reality gaming lead to an increase in violence because some people are unable to separate the two?
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This footage isn’t real? If you look there is no real world gun in the AR composite footage, rather only a CG one.
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I agree. This footage doesn’t look real. However, this is a nice prototype video demonstration! Business Minded people need to watch this kind of demonstration to really feel AR’s potential. Thank you Lester!
[...] The scary world of augmented reality gaming [...]
Yeah, I don’t think this is real also because of the “swooshy” way in which the picture behaves when the guy turns his head. Could be an added effect but would probably make the player very dizzy and disoriented.
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