Articles in the Developer Category
I know I blog a lot about iOS and often neglect our Android readers, so it’s always good to hear from Android developers who ask ‘how about me’. Good stuff.
This morning I posted about the …
After writing a book last year on developing content for augmented reality browsers using Layar, junaio and Wikitude, I’m pleased to say that I will shortly be starting a more ambitious book project focused on …
No doubt about it, everyone wants to capture the augmented reality developer and have them building applications using their tools. Even a casual search around Google will dig up a plethora of SDKs all demanding …
Immersive gameplay where you become the character in a game is an interesting concept and one that I think the Xbox Kinect will do pretty well at. Below is an interesting video from a developer …
The trouble with mobile augmented reality games that use the camera feed for the background is the camera usage is entirely superficial. If you’re fighting aliens, watching them appear from the TV or in front …
It seems like only yesterday that augmented reality gaming consisted of games that simply enable the phones camera to provide an interesting backdrop. Thanks to tools from companies like String and Qualcomm (and of course …
I went to a String AR drinks evening in London a month or so ago. Since then I have been eagerly awaiting the launch of the SDK as I’m sure once it is released it’s …
Many developers ask me about natural feature tracking SDKs for mobile devices. One of the cool SDKs I like is the String SDK.
If you are already familiar with AR you’ll notice that String lives somewhere …
Natural Feature Tracking (NFT) solutions are become ever easier to create thanks to some great tools and SDKs that are beginning to appear. The latest to come my way is the IN2AR Flash Library.
Using NFT …
Earlier in the year I wrote a post to say that 2011 will be the year of face tracking and face recognition. On cue is the latest face tracking SDK from the German based company, …
Most of you probably know that late last year I decided it would be a good idea to write a book about augmented reality. I found a publisher and pitched the idea of a guide …
Android developers looking to get their hands on new augmented reality tools take a look at the new engine developed by Simon Heinen, a computer science student from RWTH Aachen in Germany.
I know how much …
Any augmented reality demo in my opinion is only as good as the 3D model that it displays. Users don’t care about the underlying AR engine or how long it took the developer to write. …
The last few months have been a blogging wilderness from me and for that I apologise. The reason being is; I am pleased to announce, I have been working on an augmented reality book titled: …
Qualcomm recently launched their AR SDK to enable developers to build powerful augmented reality applications for Android devices.
In addition to the announcement about the availability of the new SDK, to get developers started they …
Popcode is a new free SDK that has been released by Extra Reality Limited here in the UK. The Popcode SDK contains everything that a developer needs to build their own natural feature recognition applications for the Popcode client available
Natural feature tracking is going to be big and take the mobile world by storm. At Augmented Planet we think what while iOS3 represented the year of the augmented reality browser, iOS4 will become the year of the natural feature tracking application.
These are just some of the scenarios that natural feature tracking makes possible, and hopefully we can expect in the future:
We don’t often publish random augmented reality demos from YouTube showing spinning cubes or the like, but since iPhone OS 4.0 opens up the camera API to developers we thought we’d post some proof that the iPhone will support multi marker tracking.
With AR-media™ Plugin, Autodesk® 3dsMax® users can now experiment with the power of Augmented Reality inside this incredible 3d modeling software. Simply stated, the Augmented Reality technology allows users to visualize their 3D creations directly in the real physical space which surrounds them.
Sometime back I wrote about the Rovio which is a remote controlled robot with a webcam. The developers had produced an API that allowed the webcam to recognise markers, making a mobile gaming platform with a difference. There is only one thing that is more fun than a remote controlled robot with a webcam and that’s a flying remote controlled helicopter with 2 webcams and built specifically for augmented reality gaming.
Today Peer Internet Solutions launched mixare, (mix Augmented Reality Engine). This is an open source augmented reality browser for Android and the possibilities seem, (almost) endless!
I ran an interesting workshop at Mobile World Congress for people interested in augmented reality. The topic, should I build a plug-in for another application or write my own application came up along with how do I make money? So what are the pros and cons of each and is there a 3rd better way?









