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	<title>Augmented Planet &#187; development</title>
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	<link>http://www.augmentedplanet.com</link>
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		<title>iPhone Augmented Reality Marker Tracking</title>
		<link>http://www.augmentedplanet.com/2010/05/iphone-augmented-reality-marker-tracking/</link>
		<comments>http://www.augmentedplanet.com/2010/05/iphone-augmented-reality-marker-tracking/#comments</comments>
		<pubDate>Tue, 04 May 2010 14:04:39 +0000</pubDate>
		<dc:creator>lester</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[development]]></category>

		<guid isPermaLink="false">http://www.augmentedplanet.com/?p=1807</guid>
		<description><![CDATA[We don’t often publish random augmented reality demos from YouTube showing spinning cubes or the like, but since iPhone OS 4.0 opens up the camera API to developers we thought we’d post some proof that the iPhone will support multi marker tracking.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.augmentedplanet.com/wp-content/uploads/2010/05/mmarker.JPG" alt="" width="1" height="1" />We don’t often publish random augmented reality demos from YouTube showing spinning cubes or the like, but since iPhone OS 4.0 opens up the camera API to developers we thought we’d post some proof that the iPhone will support multi marker tracking.</p>
<p><a href="http://www.youtube.com/watch?v=mrbowA1Atac">www.youtube.com/watch?v=mrbowA1Atac</a></p>
<p>June onwards should be interesting times for iPhone owners as we should start to see some really interesting solutions being created.</p>
<p>Related posts:<ol>
<li><a href='http://www.augmentedplanet.com/2010/06/real-time-tracking-and-layar-4/' rel='bookmark' title='Real-time tracking and Layar 4?'>Real-time tracking and Layar 4?</a></li>
<li><a href='http://www.augmentedplanet.com/2010/07/augmented-reality-iphone-%e2%80%93-june-highlights/' rel='bookmark' title='Augmented Reality iPhone – June Stats'>Augmented Reality iPhone – June Stats</a></li>
<li><a href='http://www.augmentedplanet.com/2011/05/face-tracking-is-beyond-reality/' rel='bookmark' title='Face Tracking is Beyond Reality'>Face Tracking is Beyond Reality</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Augmented Reality Plug-in for Autodesk 3dsMax Released</title>
		<link>http://www.augmentedplanet.com/2010/04/augmented-reality-plug-in-for-autodesk-3dsmax-released/</link>
		<comments>http://www.augmentedplanet.com/2010/04/augmented-reality-plug-in-for-autodesk-3dsmax-released/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 09:56:02 +0000</pubDate>
		<dc:creator>lester</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[armedia]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.augmentedplanet.com/?p=1741</guid>
		<description><![CDATA[With AR-media™ Plugin, Autodesk® 3dsMax® users can now experiment with the power of Augmented Reality inside this incredible 3d modeling software. Simply stated, the Augmented Reality technology  allows users to visualize their 3D creations directly in the real physical space which surrounds them.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.augmentedplanet.com/wp-content/uploads/2010/04/armedia-300x145.jpg" alt="armedia" width="1" height="1" /><br />
If you use AutoDesk then you’ll be pleased to know that <a title="InGlobe" href="http://www.armedia.it/armedia/" target="_blank">Inglobe Technologies</a>, an Italian company that specialize in the development of augmented reality solutions, has just released the first augmented reality plug-in for Autodesk 3dsMax.</p>
<p>They have put together an interesting video on publishing via AutoDesk and viewing the AR content.</p>
<p><a href="http://www.youtube.com/watch?v=9FxlP5nUqIM">www.youtube.com/watch?v=9FxlP5nUqIM</a></p>
<p><strong>More about AR-Media</strong></p>
<p>With AR-media™ Plugin, Autodesk® 3dsMax® users can now experiment with the power of Augmented Reality inside this incredible 3d modeling software. Simply stated, the Augmented Reality technology  allows users to visualize their 3D creations directly in the real physical space which surrounds them. Indeed, through ARMedia™ Plugin, 3dsMax® models can be visualized out of the digital workspace directly on users&#8217; desktop or in any physical location, by connecting a simple webcam and by printing a  suitable code. By means of the AR-media™ Exporter users can create and publish augmented reality files autonomously. Files created by the Exporter can be visualized on any computer with the freely available AR-media™ Player, without the need of having Autodesk® 3dsMax® and the Plugin installed. Users can now create their own 3dsMax® Augmented Reality models and distribute them to their clients as independent, stand-alone files and let their clients experience such models in Augmented Reality in a click.</p>
<p>The bundle provides users with an advanced visualization functionality which serves two main purposes in the design life cycle:</p>
<p>- Help to study and analize virtual prototypes in real environments<br />
- Communicate 3D projects immersively and astonishingly</p>
<p>All you need to make AR-media™ Plugin &amp; Exporter work is a personal computer, a webcam and a printed code attached to the software. A wide range of Head Mounted Displays, including the Vuzix® CamAR, eMagin, i-glasses™ are also supported.</p>
<p><a title="more info on ARMedia" href="http://www.inglobetechnologies.com/en/products/arplugin_su/info.php" target="_blank">http://www.inglobetechnologies.com/en/products/arplugin_su/info.php</a></p>
<p>Related posts:<ol>
<li><a href='http://www.augmentedplanet.com/2011/12/augmented-reality-tools-now-free-from-metaio/' rel='bookmark' title='Augmented Reality Tools Now Free From metaio'>Augmented Reality Tools Now Free From metaio</a></li>
<li><a href='http://www.augmentedplanet.com/2009/11/augmented-reality-in-one-hour/' rel='bookmark' title='Augmented Reality In One Hour'>Augmented Reality In One Hour</a></li>
<li><a href='http://www.augmentedplanet.com/2010/05/iphone-augmented-reality-marker-tracking/' rel='bookmark' title='iPhone Augmented Reality Marker Tracking'>iPhone Augmented Reality Marker Tracking</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Mixare Video Explains Mobile Compass Accuracy Issues</title>
		<link>http://www.augmentedplanet.com/2010/04/mixare-video-explains-mobile-compass-accuracy-issues/</link>
		<comments>http://www.augmentedplanet.com/2010/04/mixare-video-explains-mobile-compass-accuracy-issues/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 10:36:33 +0000</pubDate>
		<dc:creator>lester</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[development]]></category>

		<guid isPermaLink="false">http://www.augmentedplanet.com/?p=1636</guid>
		<description><![CDATA[If you have ever used an augmented reality location browser application to find interesting points in your local area, you’ll have no doubt noted that it’s not 100% accurate with positioning and points of interest never appear exactly on top of the target. Have you ever wondered why the accuracy is never correct?]]></description>
			<content:encoded><![CDATA[<p>If you have ever used an augmented reality location browser on your mobile phone to find interesting points in your local area, you’ll have no doubt noted that it’s not 100% accurate with the positioning and the points of interest never appear exactly on top of the target like they do in the developers promotional video.</p>
<div class="wp-caption alignnone" style="width: 444px"><img title="AR View" src="http://www.coreblox.com/blog/wp-content/uploads/2009/09/augmented-reality.png" alt="Never as accurate as this" width="434" height="333" /><p class="wp-caption-text">Never as accurate as this</p></div>
<p>I sent my brother-in-law who is a London Taxi driver out with Layar and Wikitude and asked him to use them both for a day. While he loved them, after a bit he constantly complained that the applications were reporting incorrect locations, and the locations would jump around, sometimes being in front of him, and other times were appearing behind him.</p>
<p>Of course the problem is not with the augmented reality applications which take advantage of the phones in-built compass, but rather with the phones compass itself.</p>
<p>It may come as a surprise too many of you that the accuracy of the compass differs between models of devices, the accuracy is also affected by objects that are placed next to the device, even whether or not the keyboard is open. (I didn’t know about that one). You try explaining to a user that their £300 phone is not accurate and it’s not the software.</p>
<div id="attachment_1643" class="wp-caption alignnone" style="width: 442px"><a href="http://www.augmentedplanet.com/wp-content/uploads/2010/04/compass-ar.JPG"><img class="size-full wp-image-1643 " title="compass-ar" src="http://www.augmentedplanet.com/wp-content/uploads/2010/04/compass-ar.JPG" alt="3 different readings, so which is it?" width="432" height="253" /></a><p class="wp-caption-text">3 different readings, so which is it?</p></div>
<p>Fortunately after failing to convince my brother-in-law where the problem lies, Daniele at Peer Internet Solutions has put together a great video showing the problem and the differences across several device. It’s interesting if you are building augmented reality applications and wondering why you are not getting the accuracy you were expecting, or if you’re trying to convince a stubborn brother-in–law that going camping and taking nothing but a pen knife and an iPhone for navigation is not a good idea.</p>
<p>Peer Internet Solutions have an open source augmented reality engine called <a title="More about Mixare" href="http://www.mixare.org" target="_blank">Mixare</a>, which is available for the Google Android and soon for the iPhone. Take a look at their website for more info and check out their compass accuracy report below.</p>
<div align="center"><script type="text/javascript" src="http://player.peer.tv/js/81fa338e6baf998add42bb639f6da7d5/"></script>
<p>Daniele shows some compass issues (at the <a href="http://www.peer.biz/en/">Peer</a>-office in <a href="http://www.suedtirolerland.it/en/">South Tyrol</a>)</p>
</div>
<p>Related posts:<ol>
<li><a href='http://www.augmentedplanet.com/2010/04/mobile-augmented-reality-the-marmite-problem/' rel='bookmark' title='Mobile Augmented Reality &#8211; The Marmite Problem'>Mobile Augmented Reality &#8211; The Marmite Problem</a></li>
<li><a href='http://www.augmentedplanet.com/2009/11/ar-browsers-head-to-head-test-2/' rel='bookmark' title='AR Browsers Head To Head &#8211; Test 2'>AR Browsers Head To Head &#8211; Test 2</a></li>
<li><a href='http://www.augmentedplanet.com/2010/01/wikitude-4-for-the-android-with-video/' rel='bookmark' title='Wikitude 4 For The Android With Video'>Wikitude 4 For The Android With Video</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Build Mobile Augmented Reality Applications In 1 Hour</title>
		<link>http://www.augmentedplanet.com/2010/03/build-mobile-augmented-reality-applications-in-1-hour/</link>
		<comments>http://www.augmentedplanet.com/2010/03/build-mobile-augmented-reality-applications-in-1-hour/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:30:39 +0000</pubDate>
		<dc:creator>lester</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[AR Browsers]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[mobilizy]]></category>
		<category><![CDATA[Wikitude]]></category>

		<guid isPermaLink="false">http://www.augmentedplanet.com/?p=1470</guid>
		<description><![CDATA[I ran an interesting workshop at Mobile World Congress for people interested in augmented reality. The topic, should I build a plug-in for another application or write my own application came up along with how do I make money? So what are the pros and cons of each and is there a 3rd better way?]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.augmentedplanet.com/wp-content/uploads/pictures/wikitude-apisplash.bmp" alt="" width="1/" height="1" />I ran an interesting workshop at Mobile World Congress for people interested in augmented reality. The topic, should I build a plug-in for another application was one of the groups discussion topics.</p>
<p>Some of the audience members were in favour of building plug-ins and I can see the attraction. Products like Layar and Wikitude provide you with the application leaving you only to worry about your POIs. If you are not a marketing expert then you also have the opportunity to take advantage of their vast number of users with out doing a thing.</p>
<p>With all these benefits there must be some drawbacks? Yes there are:</p>
<ul>
<li>Complexity: if you are looking for a solution that goes beyond clicking on a POI and displaying data then building a plug-in is not for you. For the time being at least forget an augmented reality version of Pac Man.</li>
</ul>
<ul>
<li>Discoverability: Layar have 10 pages of layars in their UI, if you build a plug-in where will yours be? If you are listed on page 10 will you really get that exposure to the entire user base?</li>
</ul>
<ul>
<li>Money: until recently building a plug-in meant it was free but Layar announced at MWC that from later this month developers will have the opportunity to create paid for layers. Great news for developers, I’m not sure what the revenue model is for this yet as I can’t find any info, but one would assume that Apple will take 30% of the in app purchase and Layar will take percentage as well. So what will developers be left with?</li>
</ul>
<ul>
<li>Prestige: this very much depends on how you want your application to be found. If you are happy with a user clicking on another application before they launch yours then plug-ins are perfect. However if you want a user to click your Icon on the device then plug-ins are not for you</li>
</ul>
<p>The other option is building an application yourself; the obvious benefits are you control everything and if your application is chargeable you keep a lions share of the money, but it’s not without its draw backs either:</p>
<ul>
<li>Bug fixes: You are responsible for fixing those and getting your app though the appstore process</li>
</ul>
<ul>
<li>Marketing: If being on page 10 of an applications plug-in list is a problem, where will you be in the appstore?</li>
</ul>
<p>But probably the hardest issue to address is how do you get started? Suddenly you need to worry about retrieving your location, which way is the user facing, and just how do I put data in to the camera view.  In my talk I was largely on the create you own app side of the fence. Building plug-ins is fine if your data is simple and doesn&#8217;t warrent being it&#8217;s own application, or you don&#8217;t have the skills, or dare I say if you don’t care about it enough to want to market it as yours.</p>
<p>In the real world the problem is often how do I extend my existing geo aware application to include augmented reality, and perhaps more importantly, how do I add the functionality quickly and easily without a major rewrite. Neither of the two solutions above deals with that problem but fortunately there is now a 3rd option that does.</p>

<a href='http://www.augmentedplanet.com/2010/03/build-mobile-augmented-reality-applications-in-1-hour/wikitude-fifacode/' title='Wikitude API '><img width="150" height="150" src="http://www.augmentedplanet.com/wp-content/uploads/2010/03/wikitude-fifacode-150x150.jpg" class="attachment-thumbnail" alt="Use the Wikitude API" title="Wikitude API" /></a>
<a href='http://www.augmentedplanet.com/2010/03/build-mobile-augmented-reality-applications-in-1-hour/wikitude-fifacode2/' title='Wikitude API 2'><img width="150" height="150" src="http://www.augmentedplanet.com/wp-content/uploads/2010/03/wikitude-fifacode2-150x150.jpg" class="attachment-thumbnail" alt="Call the code in your iPhone applications" title="Wikitude API 2" /></a>
<a href='http://www.augmentedplanet.com/2010/03/build-mobile-augmented-reality-applications-in-1-hour/wikitude-fifa1/' title='wikitude-fifa1'><img width="150" height="150" src="http://www.augmentedplanet.com/wp-content/uploads/2010/03/wikitude-fifa1-150x150.jpg" class="attachment-thumbnail" alt="Build an AR application in under an hour" title="wikitude-fifa1" /></a>

<p>Wikitude have release  an api to enable iPhone developers to easily extend or build new standalone applications and include augmented reality functionality. It&#8217;s the best of both worlds because the application is yours, users will launch the application using your icon, you take responsibility for the marketing, you control the price etc, and because you are using the tried and tested Wikitude framework it makes develpment a snap.</p>
<p>The framework which is also available for the Android takes the worry out of building applications by doing all the hard work for you, so much of the hard work that we asked the Mobilizy guys to create a new application around football and then set them the challenge of adding augmented reality to extend the application. Nicola took us up on the challenge and said that it took about 30 minutes to extend the application to include the new functionality, which you have to say is pretty impressive.</p>
<p>To demonstrate how easy it really is take a look at the video below:</p>
<p><a href="http://www.youtube.com/watch?v=XAqOQvmpZHQ">www.youtube.com/watch?v=XAqOQvmpZHQ</a></p>
<p>To begin building your own augmented reality applications for mobile, visit  <a title="Signup for the Wikitude API" href="http://www.wikitude.org/developers" target="_blank">wikitude.org/developers </a>where you can get the API and the sample FIFA project, then follow the 4 simple steps:</p>
<ul>
<li>Add the WikitudeAPI-Folder containing the Static Library, Public Headers and Resources to your iPhone-Project in Xcode.</li>
</ul>
<ul>
<li>Add additional frameworks to your project and make changes to the linker flags (details are found in the API documentation)</li>
</ul>
<ul>
<li>Within your custom application, create a new WikitudeARViewController with your registration data – this ViewController returns the camera view.</li>
</ul>
<ul>
<li>Add your data as POI array and start the view</li>
</ul>
<p>The final step is to tell us at Augmented Planet what you build and your experience with the API.<br />
So, while the debate over create a plug-in or write your own will continue, it has become a lot easier to go down the build your own route. Thanks to the Wikitude API you can have your own icon and eat it too.</p>
<p>Related posts:<ol>
<li><a href='http://www.augmentedplanet.com/2011/04/attention-developers-building-mobile-applications-for-android-iphone-bada-and-symbian/' rel='bookmark' title='Attention developers building mobile applications for Android, iPhone, bada and Symbian.'>Attention developers building mobile applications for Android, iPhone, bada and Symbian.</a></li>
<li><a href='http://www.augmentedplanet.com/2009/11/augmented-reality-in-one-hour/' rel='bookmark' title='Augmented Reality In One Hour'>Augmented Reality In One Hour</a></li>
<li><a href='http://www.augmentedplanet.com/2009/09/augmented-reality-driving-applications/' rel='bookmark' title='Augmented Reality Driving Applications'>Augmented Reality Driving Applications</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Augmented Reality In One Hour</title>
		<link>http://www.augmentedplanet.com/2009/11/augmented-reality-in-one-hour/</link>
		<comments>http://www.augmentedplanet.com/2009/11/augmented-reality-in-one-hour/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 13:46:29 +0000</pubDate>
		<dc:creator>lester</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[acrossair]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[webcast]]></category>

		<guid isPermaLink="false">http://www.augmentedplanet.com/?p=972</guid>
		<description><![CDATA[Interested in learning more about augmented reality? Get some tips from a company that have no less than 10 augmented reality applications for the iPhone and find out more about their future roadmap.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.augmentedplanet.com/wp-content/uploads/2009/11/acrossair-300x203.jpg" alt="acrossair" width="1" height="1" />A couple of weeks back O&#8217;Reilly hosted a webcast on augmented reality. The speaker was Chetan Damani CEO and Founder of <a title="Acrossair home" rel="nofollow" href="http://acrossair.com/" target="_blank">acrossair </a>who gave his take on what mobile augmented reality is and the future of acrossair including an update on new products.</p>
<p>Chetan also talks about the choices in selecting a platform and his plans for porting applications over to Android. It&#8217;s an interesting talk, the Q&amp;A at the end has lots of questions on where the data comes from and how to manage the presentation of lots of data on the screen. So if you are planning on building an augmented reality application and want some tips from a company that have 10 augmented reality apps already in the iPhone store,  or if you are just generally interested in learning more about the technology then its well worth a listen.</p>
<p><strong>Watch the webcast</strong></p>
<p><a href="http://www.youtube.com/watch?v=AsTFPoK0Gbk">www.youtube.com/watch?v=AsTFPoK0Gbk</a></p>
<p>Related posts:<ol>
<li><a href='http://www.augmentedplanet.com/2009/09/over-the-air-09-and-oreilly-webcast/' rel='bookmark' title='Over The Air 09 And O&#8217;Reilly Webcast'>Over The Air 09 And O&#8217;Reilly Webcast</a></li>
<li><a href='http://www.augmentedplanet.com/2010/03/build-mobile-augmented-reality-applications-in-1-hour/' rel='bookmark' title='Build Mobile Augmented Reality Applications In 1 Hour'>Build Mobile Augmented Reality Applications In 1 Hour</a></li>
<li><a href='http://www.augmentedplanet.com/2010/04/augmented-reality-events-april-june/' rel='bookmark' title='Augmented Reality Events &#8211; April &#8211; June (Updated)'>Augmented Reality Events &#8211; April &#8211; June (Updated)</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Gamaray AR Browser &#8211; Get The Source Code</title>
		<link>http://www.augmentedplanet.com/2009/10/gamaray-ar-browser-get-the-source-code/</link>
		<comments>http://www.augmentedplanet.com/2009/10/gamaray-ar-browser-get-the-source-code/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 12:14:22 +0000</pubDate>
		<dc:creator>lester</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[AR Browsers]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Gamaray]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.augmentedplanet.com/?p=725</guid>
		<description><![CDATA[If you are looking to build your own augmented reality applications and looking for a starting point then Gamaray are giving away the source code to their browser application.]]></description>
			<content:encoded><![CDATA[<p>Gamaray was one of the first augmented reality browsers for Goggle Android but sadly it became one of the first casualties in the augmented reality browser war. It&#8217;s a real shame about this one, Gamaray was trying to be different and rather being yet another app that gives you restaurant reviews or the location of the nearest tube, Gamaray allowed the placing of 3D objects which you could walk around and view with your camera. If you wanted to explore the Eiffel Tower in the comfort of your backyard then Gamaray would have been the perfect solution.<br />
 <br />
The good news though is Clayton Lilly has decided to release the source code with the following caveat:</p>
<ol>
<li>Gamaray doesn&#8217;t use OpenGL, the 3D objects are all rendered in software. This means the application will never support the kind of animations or textures found in Layar and Wikitude 3D.</li>
<li>Much of the code is not very well thought out and I don&#8217;t plan on spending any time explaining it.</li>
<li>I don&#8217;t plan on supporting an open source project, someone else will need to upload it to a repository and manage the updates.</li>
</ol>
<p>You can get hold of the source code here: <a href="http://groups.google.com/group/gamaray/files">http://groups.google.com/group/gamaray/files</a><br />
If you want to see Gamaray in action read here: <a href="http://www.augmentedplanet.com/2009/08/augmented-tourisum/">http://www.augmentedplanet.com/2009/08/augmented-tourisum/</a> </p>
<p>Best of luck to the Gamaray guys, we wish them well in their next venture.</p>
<p>Related posts:<ol>
<li><a href='http://www.augmentedplanet.com/2009/08/augmented-tourisum/' rel='bookmark' title='Augmented Tourisum'>Augmented Tourisum</a></li>
<li><a href='http://www.augmentedplanet.com/2010/03/mixare-a-new-augmented-reality-engine-for-android/' rel='bookmark' title='mixare &#8211; A New Augmented Reality Engine For Android'>mixare &#8211; A New Augmented Reality Engine For Android</a></li>
<li><a href='http://www.augmentedplanet.com/2010/12/the-new-yell-ar-browser/' rel='bookmark' title='The New Yell AR Browser'>The New Yell AR Browser</a></li>
</ol></p>]]></content:encoded>
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		<title>How To Create Augmented Reality Apps</title>
		<link>http://www.augmentedplanet.com/2009/08/how-to-create-augmented-reality-apps/</link>
		<comments>http://www.augmentedplanet.com/2009/08/how-to-create-augmented-reality-apps/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 15:17:05 +0000</pubDate>
		<dc:creator>lester</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[development]]></category>

		<guid isPermaLink="false">http://www.augmentedplanet.com/?p=352</guid>
		<description><![CDATA[Have you ever wondered how you create an augmented reality application? What the code looks like, how you go about getting started? Wonder no more in this excellent code walk-through.
]]></description>
			<content:encoded><![CDATA[<p>Quick post today, I&#8217;m playing Dead Space for the xBox 360 and stuck on some asteroid mini game level, its really annoying me so it needs an hour of solid play to get past the level.</p>
<p>You&#8217;ll see I have changed the theme today, I hope you like it. Trying to put the business directory in the other theme turned in to a personal nightmare, this one is a bit easier to work with. Getting the directory up and running is my next task.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-355" title="arcode" src="http://www.augmentedplanet.com/wp-content/uploads/2009/08/arcode-300x155.jpg" alt="arcode" width="341" height="181" /></p>
<p>It&#8217;s been a long long long time since I wrote any interesting code, it&#8217;s a shame really as being an augmented reality evangelist would have been a fantastic job. You know the kind of thing where you turn up at a conference and speak for an hour about building applications. Oh well those were the days. </p>
<p>In the meantime, we have seen some fantastic augmented reality demos, if you are curious about how you build an augmented reality application here is an excellent walk-through video.</p>
<p><a href="http://www.youtube.com/watch?v=jU6PcBS1pWw">httpv://www.youtube.com/watch?v=jU6PcBS1pWw</a></p>
<p>Related posts:<ol>
<li><a href='http://www.augmentedplanet.com/2009/06/create-your-own-augmented-reality-music-video/' rel='bookmark' title='Create your own augmented reality music Video'>Create your own augmented reality music Video</a></li>
<li><a href='http://www.augmentedplanet.com/2009/09/augmented-reality-business-directory-now-live/' rel='bookmark' title='Augmented Reality Business Directory Now Live'>Augmented Reality Business Directory Now Live</a></li>
<li><a href='http://www.augmentedplanet.com/2010/05/create-your-own-world-in-the-wikitude-world-competition/' rel='bookmark' title='Create your own World in the Wikitude World Competition'>Create your own World in the Wikitude World Competition</a></li>
</ol></p>]]></content:encoded>
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